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Best team fortress classic player ever
Best team fortress classic player ever













best team fortress classic player ever

If so, it will activate another goal, which is specified by last_impulse. (all_active) - When activated, the entity will check to see if all goals in a given group are active. Affect all not on Team (maxammo_nails) - This allows an entity's effects (giving ammo, taking health, etc.) to be performed on all players in teams other than the one selected, ignoring the Activating Player.Affect all on Team (maxammo_shells) - This allows an entity's effects (giving ammo, taking health, etc.) to be performed on an entire team rather than just the Activating Player.If group # removed (if_group_is_removed) - A player can only use the entity if all the goals in this group are in the removed state.If group # inactive (if_group_is_inactive) - A player can only use the entity if all the goals in this group are in the inactive state.If group # active (if_group_is_active) - A player can only use the entity if all the goals in this group are in the active state.

best team fortress classic player ever

If goal # removed (if_goal_is_removed) - Players can only use the entity if this goal is in the removed state.If goal # inactive (if_goal_is_inactive) - Players can only use the entity if this goal is in the inactive state.If goal # active (if_goal_is_active) - Players can only use the entity if this goal is in the active state.If item # hasn't moved (if_item_hasnt_moved) - A player can only use the entity if this item is in its original spawn location.If item # has moved (if_item_has_moved) - A player can only use the entity if this item is not in its original spawn location.Hasn't item from group # (hasnt_item_from_group) - To use this entity, the player must not be carrying any item from this group.Has item from group # (h_i_g) - The player must be carrying any item from this group to use this entity.Has item # (items_allowed) - The player must be carrying this item to use this entity.The team_no property must be set to Any (0) if you use this value. Targetname of teamcheck goal (teamcheck) - Using this in conjunction with an info_tf_teamcheck allows you to switch the entity's team allegiance when the info_tf_teamcheck changes its team setting.1 = Active - If you set this value to Active, the goal will perform its action as soon as the map loads (even before players have joined), and then move to the Inactive state unless it is set to stay active.Goal initial state (goal_state) - Under Goal initial state' SmartEdit name, it is the initial state of the goal, with these options:.The i_t_g entity cannot have a model, however, and uses the bounds of the associated brush(es) rather than an arbitrary size to determine collisions. If you use the advanced properties, the i_t_g entity functions in almost exactly the same way as an info_tfgoal. Its basic function is similar to that of a standard trigger entity, and it can be used for this purpose (although that kind of use is something of a waste for such a versatile entity). Same as info_tfgoal, but this is the brush version. In this case, delete the page after merging any relevant information into other pages. Some older articles are no longer useful, or they duplicate information from other pages.After the article is re-formatted and updated, remove this notice and the Review Required category.The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted.This article was converted from a previous version of TWHL and may need to be reviewed















Best team fortress classic player ever